What this guide covers
Why time trouble happens — and why generic fixes don't work
Players don't use time evenly across all positions. Clock burns happen in specific position types — unfamiliar structures, positions where two moves look equally plausible, endgames the player doesn't know how to handle. Finding your specific triggers is the starting point.
Most players who run low on time are not slow at everything — they are slow at one type of position. Knowing which structure or decision type burns your clock is more useful than any mental trick about time allocation.